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Kofinanziert von der Europäischen Union
Ministerium für Wirtschaft, Industrie, Klimaschutz und Energie des Landes Nordrhein-Westfalen
Kofinanziert von der Europäischen Union
Ministerium für Wirtschaft, Industrie, Klimaschutz und Energie des Landes Nordrhein-Westfalen

Pact for Information Technology 2.0

Nordrhein-Westfalen
Business founders and start-ups
Small and medium-sized enterprises
Municipalities
Municipal companies and facilities
Research and educational institutions
Chambers, associations and foundations

The state of NRW supports extracurricular initiatives that teach pupils application-oriented computer science and programming skills.

Over the past two decades, digitalization has become a central element of value creation in numerous areas of work and will continue to gain in importance as economic and social processes become increasingly interconnected. Computer science was introduced as a compulsory subject at schools in North Rhine-Westphalia for the first time in the 2021/2022 school year. However, learners' inadequate computer science and programming skills remain, which should be increasingly counteracted by practice-oriented extracurricular formats.

Partner network for practice-oriented offers

Through the "Pact for Computer Science 2.0", the state of North Rhine-Westphalia aims to inspire pupils for the STEM field and increase their affinity for technical and digital contexts in the long term. As part of the call for projects, the beneficiaries will develop extracurricular concepts to promote digitalization and IT skills for learners from secondary school level 1 onwards with the help of their partner network, which consists of external experts (including company representatives, associations, freelancers), and implement them in practice. The implementation of the extracurricular concepts in cooperation with the external experts of the partner network will ensure the teaching of application-related IT skills in everyday business life for pupils.

foerderbekanntmachung_paktfurinfor

Förderbekanntmachung „Pakt für Informatik 2.0" 3. Runde

Frequently asked questions

The call is aimed at:

  • Start-ups
  • Small and medium-sized enterprises
  • Municipalities
  • Communal enterprises and institutions
  • Research and educational institutions
  • Chambers, associations and foundations

The deadline for the first submission round was 28.02.2023 (expired). The deadline for the second submission round was 29.02.2024 (expired). The deadline for the third submission round is 28.02.2025.

It is no longer possible to submit an application.

Find your contact person

Sarah Stephan

Kontakt / Beratung
Bezirksregierung Detmold
Leopoldstraße 15
32756 Detmold
Deutschland

sarah.stephan@bezreg-detmold.nrw.de
05231 71-3406

Kathrin Remmertz

Innovationsförderagentur.NRW
Wilhelm-Johnen-Straße
52428 Jülich
Deutschland

paktfuerinformatik.in.nrw@fz-juelich.de
02461 61-2964

Tamara Gehlen

Innovationsförderagentur.NRW
Wilhelm-Johnen-Straße
52428 Jülich
Deutschland

forschungsinfrastrukturen.in.nrw@fz-juelich.de
02461 61-84189

Lea Borcheld

Beratung Antragstellung / förderrechtliche Fragen
Bezirksregierung Detmold
Leopoldstraße 15
32756 Detmold
Deutschland

lea.borcheld@bezreg-detmold.nrw.de
05231 71-3477

Further links and downloads

Further information on the funding priorities and bases, the application and approval procedure as well as the selection criteria in the course of the online-based submission process can be found in the funding announcement:

Results

In the competition for the best ideas and concepts, an independent review panel examines and evaluates the project outlines on the basis of transparent selection criteria and recommends the most innovative contributions for funding. In the first submission round, which ended on 28.02.2023, eight innovative projects were recommended for funding and can apply for ERDF funding for their projects. In the second submission round, which ended on 29.02.2024, six innovative projects were recommended for funding and can apply for ERDF funding for their projects.

Leerer Tab-Titel

Bits4Teens - Young IT talent for the Emscher-Lippe region

The aim of the project is to develop an extracurricular offer with modular content that is to be carried out at a low-threshold basic level with programming courses in the EnergyLab school laboratory.

Projektbeteiligte
Wissenschaftspark Gelsenkirchen GmbH with the associated partners: 5Minds IT-Solutions GmbH, AWARE7 GmbH, Evocenta GmbH, GELSEN-NET Kommunikationsgesellschaft mbH, City of Gelsenkirchen Department of Education, Economic Development of the City of Gelsenkirchen, IHK Nord Westfalen, Gelsenkirchen Employment Agency, Erle Comprehensive School, Gelsenkirchen-Bismarck Protestant Comprehensive School, Gelsenkirchen Max Planck Municipal Grammar School

Let's play! - Playful exploration of applied computer science (AI) in various fields of application

The aim of the project is to set up a series of workshops for teaching and researching practical ICT application fields, involving various practice partners as extracurricular learning locations in the sense of an agile, mobile distributed student laboratory. At its core are five implementation-oriented work packages, each with a specific IT application area in collaboration with a relevant practice partner.

Projektbeteiligte
Rhine-Waal University of Applied Sciences and the City of Moers with the associated partners: Georg-Forster-Gymnasium, Kamp-Lintfort, jalasca GmbH, LINEG Linksrheinische Entwässerungsgenossenschaft, RF-Frontend GmbH, AI.Land GmbH Kempen

IT all inclusive - Alliance for IT education in Dortmund

On the one hand, the aim of the project is to develop the "Learning module kit for the development of IT skills in school pupils (LiKES)", which includes extracurricular learning modules on the use cases of companies in the smart city sector for pupils in grades 5-9. In addition, the "DO IT together" part of the project is designed to align extracurricular activities with the special needs of pupils in the social area of Dortmund's Nordstadt district and promote them in a diversity-sensitive manner.

Projektbeteiligte
Institute for Digitalization of Working and Living Environments (IDiAL), Dortmund University of Applied Sciences and Arts, GrünBau gGmbH, City of Dortmund Department of Schools/Masterplan Digital Education with the associated partners: Dortmund Media Centre, Dortmund Economic Development Agency, Chief Information/Innovation Office of the City of Dortmund, Codecentric, City of Dortmund Department 4 Department of School Administration, Youth Welfare Office, FABIDO, Dortmund Media Competence Network, Talentstadt Dortmund e. V., Der Paritätische NRW, opensenseLab gGmbH, Anne-Frank-Gesamtschule, Kielhornschule

iCODE_ms - Informatics Competencies Oriented Digital Education in Münster

Five different workshop series are to be developed as part of the joint project, in which young people will explore application-related topics such as climate and environmental protection (ESD = Education for Sustainable Development) and thus gain access to the subject of computer science.

Projektbeteiligte
openSenseLab, MExLab ExperiMINTe, WWU Münster and re.edu Gmb & Co. KG with the associated partners: münsterLAND.digitale e. V., City of Münster Office for Green Spaces, Environment, Sustainability, zdi-Zentrum Coesfeld, zdi-Zentrum Steinfurt

CraCoSu - Craft & Code for Sustainability

The project is an innovative (playful) concept for imparting knowledge. The innovation lies in particular in the combination of the game Minecraft, which is very well-known and popular with pupils, with issues relating to climate protection and sustainability.

Projektbeteiligte
Rhine-Waal University of Applied Sciences and ITQ GmbH with the associated partners: LINEG Linksniederrheinische Entwässerungs-Genossenschaft,Gerda Stetter Stiftung "Technik macht Spaß!", Jugend hackt Lab Moers, CODUCT GmbH, ISIS IC GmbH,Asdonkshof

Alvis pro - Program algorithms visually

The project aims to develop action-oriented concepts with which pupils can haptically perceive and visually study algorithms, data structures and automata in extracurricular events. Through multidimensional learning, "Alvis pro" is exploring new ways to enable more intensive and sustainable processing of algorithmic learning material.

Projektbeteiligte
Münster University of Applied Sciences and City of Münster - Office for Schools and Further Education with the associated partners: Fischertechnik GmbH, TechLabs e. V., Münster District Government

TCR - Think Compute Repeat

The aim of the project is to design and implement learning content for pupils based on the Calliope single-board computer.

Projektbeteiligte
Bielefeld University with the associated partners: OZHB (Osthushenrich Center for Giftedness Research), Bielefeld University of Applied Sciences, ExperiMINT e. V., Zdi-Zentrum Lipp-MINT, pro Wirtschaft GT GmbH

coding4u - Problem solving and modeling

The "coding4u" project focuses on five innovative professional fields with a promising future on the job market, which are developed with companies along the areas of expertise of the degree programs and related training courses: Applied Computer Science, Energy Informatics, Business Informatics, Human-Technology Interaction and E-Commerce.

Projektbeteiligte
Ruhr West University of Applied Sciences with the associated partner Prosperkolleg e. V.

PRODUS - Programming Dungeon Adventures at School

A game-based learning approach is used as the didactic basis for the project: Programming with a game framework in conjunction with mobile robots is intended to provide a playful and explorative approach to the information technology topics of "modeling, programming and algorithms" that are being taught. Current, state-of-the-art scientific knowledge from the university is conveyed and at the same time the input with regard to the technical and development-relevant needs of the companies is taken into account.

Projektbeteiligte
Bielefeld University

PowerUP IT-West - strengthen your digital skills

The aim of the project is to develop a step-by-step model for categorizing IT offerings and developing such offerings in various areas of competence based on the IT curricula. Furthermore, the integration of additional partners and networking with schools in the regional implementation area is a focal point. The focus is on the development of offerings in rural areas and the evaluation of subsequent implementation.

Projektbeteiligte
ANTalive e.V., Aachen, REGINA e.V., Aachen

Digi-Health Heroes

The "Digi-Health Heroes" project has set itself the goal of getting secondary school pupils interested in the digital health sector and promoting the necessary programming and IT skills for a corresponding (university) education.

Projektbeteiligte
Düsseldorf University of Applied Sciences, Tech & Teach gGmbH

BitsInBuntCGN - Bits in Bunt - IT diversity for Cologne

The aim of the project is to prepare fields of innovation and priorities of the innovation location NRW for socially disadvantaged young people in terms of media education, to make them understandable and to convey them in a way that is appropriate for the target group. In addition to good knowledge of the didactic communication of difficult content, this also requires skills in dealing with a disadvantaged target group. The workshops to be designed should always include a large practical part in which the young people themselves develop mechanisms, programs or functioning models. This gives them in-depth, holistic and sustainable knowledge of how things work and how things are connected.

Projektbeteiligte
ComputerProjekt Köln e.V., Jugendzentren Köln gGmbH, University of Siegen - Chair of Information Systems and New Media

IT4Teens: A computer science education chain for young people aged 10 to 16 in the StädteRegion Aachen

The "IT4Teens" project aims to provide children and young people aged 10 to 16 in the Aachen city region with motivating, everyday, learner-centered IT education. The planned concepts are intended to establish an educational chain and reach new target groups. StädteRegion Aachen carries out the needs assessment of the participants and offers older pupils an insight into Aachen's start-up and corporate culture as part of a job teaser and expands the STEM fair to include the topics of computer science and digitalization. The network partners develop the extracurricular concepts, carry them out and evaluate them. The concepts are divided into three age groups in order to build them up in line with demand.

Projektbeteiligte
StädteRegion Aachen - A43 Education Office, RWTH Aachen University as a public corporation, IT4Kids Plus gUG, FH Aachen University of Applied Sciences

lev_creation_lab

The project aims to develop and implement two modules relating to the topics of programming/robotics and AI in combination with sustainability issues. The concepts will be divided into two levels to appeal to all pupils in grades 7 to 9 at all types of school. In addition, a second concept is being developed, which is located in the leisure area of the youth centers. Three workshops will be designed for the two subject areas. After each school semester, a joint event will be held, e.g. in the form of a BarCamp, where young people can exchange ideas and network.

Projektbeteiligte
City of Leverkusen, Education Office

Alle Fördermaßnahmen ansehen

Das EFRE/JTF-Programm NRW 2021–2027 fördert Projekte aus den Themenfeldern Innovation und Forschung, Gründung und Digitalisierung, Klimaschutz und Klimaanpassung, Stadt und Region, Transformation in Kohleregionen sowie Strategische Technologien. Finden Sie jetzt die passende Fördermaßnahme für Ihr Projekt!